ðĻChow Time 1.0
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Walkthrough
HOW TO PLAY
The game is easy to play and fun to master. Your goal is to combine 5 ingredients to complete a meal. Once you have a completed meal, you will turn it in for a CRO reward. There are 5 categories of ingredients; 4 proteins, 7 vegetables, 5 drinks, 3 desserts, 2 plates. Each category will have multiple types such as steak and chicken for protein or broccoli and carrots for vegetables as an example. To complete a meal you must use one ingredient from each category.
Ingredients are obtained by either minting a random one from the Chow Time smart contract or buying them off of the Pawn Shop, where players will be able to exchange ingredients by selling them to one another. Each ingredient will hold different values and each ingredientâs value can (and most often does) change over time. The total turn in value of the meal is the sum of each ingredient used to complete your meal at the time it is turned in.
Mint Information / Prize Pool
Total Supply of ingredients - 100,000
Cost Per Ingredient - 10 CRO
Distribution - Random
Total Potential Game Pot - 1,000,000 CRO
Max Mint per wallet - No limit (20 Max per transaction)
5% Market Sales Royalties go straight into the End Game pot (later split 50/50 with Mattress Fund & Dev Wallet)
Ingredient Values
The value of each individual ingredient can change over time as more of each specific ingredient are turned in. Every ingredient will have a specific value table that is published before the game begins so that you can pre-plan how to attack the game as it progresses. Ingredient value tables will change in the following ways:
Stay at the same value for the entire game
Start at a high turn in value that decreases as more are turned in
Start at a low turn in value that increases as more are turned in
Some will increase and decrease over time
Game End
The game will conclude at a set date and time. At that point, any ingredients that are not turned in will no longer hold any value to the Chow Time game. All remaining CRO left in the pot at the end is split 50% to the Dev team wallet and 50% to the Boomer Squad holders via verified distribution.
TURN-IN VALUE TABLES
Note that Steak in this example is further progressed down the value table because more of the total steak supply has been used
Chow Time actual live values: https://bit.ly/CTValues1
Game Theory & Strategy
The purpose of this game is to create a unique & fun experience where people can experiment with Game Theory. When you look at the value tables and see how the values change over time you can see how having a pre-set plan of attack can be critical to your success. Our initial intention is to have this be a one time experience that people can enjoy while playing a game like this for the first time. We intend to use the information gathered from Chow Time to guide us in future games and events that have not yet been disclosed.
Achievements & Jackpots
In addition to the normal Chow Time prize pool there will be Achievement prizes that are awarded to the unique wallets that turn in the most of a particular type of ingredient or overall meal count.
Hungry Hungry Boomer - Top 3 meal turn ins win a prize
Carrot Top - Top 3 wallets that turn in the most Carrots win prizes
King of the Roost - Top 3 wallets that turn in the most Chicken win prizes
Town Drunk - Top 3 wallets that turn in the most Beer win prizes
Dentures Not Required - Top 3 wallets that turn in the most Jello win prizes
Everyone who completes at least 1 meal is entered into a 5000 CRO giveaway
Hidden Achievement - There is a secret achievement that will be revealed after the game is complete. The top 3 wallets that meet these hidden condition(s) will receive prizes
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